I think that there is an appropriate place in the classroom for gaming. If used properly, gaming can be effective in reaching students who do not respond to other forms of instruction. Gaming can also provide students a fun way to do educational activities. Furthermore, it can also be useful in simulation activities.
Simulation gaming can be used to experience and walk through situations where learners may not be able to prepare for a situation any other way. For example, someone preparing to fly an airplane would more reasonably be able prepare to do so in a simulator as opposed to an actual airplane. This would provide for an effective, cost-effective training session.
Channel 4 learning is a site for young people to participate in science games and activities. I think this site is beneficial because it provides students a fun way to participate in science activities. Things that may usually be boring the students can be perceived to be fun, this would increase the learning quality.
SimSchool is a classroom simulator for educators. This offers a great benefit in educational environments because teachers can become acclimated to the classroom environment without actually standing in front of a group of students. This is beneficial as teachers can hone their skills and continue to evolve without having to do it in front of a group of students.
Industryplayer.com allows a potential business person to simulate management of a company. I find this website to be valuable for many reasons. First, it always someone who is pursuing a career in the business field to simulate real world activities. Many of these activities and experiences would be difficult to obtain in an internship or work setting.
Hi Matt
ReplyDeleteWe both agree on the SIM School game. I think it would be very helpful. The classroom can be a huge environment and I also think there is room for lots of different techniques in learning. Students each learn differently let's do a little more catering. Nice post:)